//by k1

AC_Fatigue = 1; //

    _t = 0;
    waitUntil {
		if (time > _t) then {
			if (getFatigue player > 0) then {
		    	player enableFatigue false;
				player setFatigue 0;
			};
			_t = time + 1;
        };
		false
    };


